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Dylan Gallardo



Self-motivated computer science graduate applying visual and interactive design experience to entertainment focused projects. Deep appreciation for code and art, resulting in polished technology-driven design.


  • 3 years creating independent video game and entertainment focused software prototypes and projects.
  • Extremely familiar with rapid development and prototyping ideas.
  • Programmed 2d and pseudo 3d game engines with features like collision detection, asset loading, A* path finding, and tile map editor tools.
  • Ludum Dare 72 hour game jam - Six time participant, typically rank in the top 100 in multiple categories. Worked collaboratively in teams providing scripting, 2d art, audio, and design conceptualization.
  • CIGD 48 hour game jam - Programmed a physics based Unity game. Required file IO for saving player movement data, using trail renderers to retrace saved player paths, and audio designed from scratch.
  • Project Corridor - First Person Shooter project being developed in Unity. Working with procedural level generation, Navigation meshes, AI pathfinding, and gun/bullet physics that interact with the environment. Emphasis on creating easy to use tools for design collaboration.


May 2015 - August 2015
Frontend Web Development
  • Digital Corridor, Charleston, SC
  • Web 101
  • Web 102
May 2012 - May 2015
Associate of Science in Computer Programming
  • Trident Technical College, Charleston, SC
  • 3.9 GPA
  • Dean's List 2012-2015
August 2007 - May 2011
General Studies
  • Berkeley High School, Moncks Corner, SC


  • C++
  • C#
  • Javascript
  • HTML
  • CSS
  • Actionscript 3.0 (Flash)
  • PHP (minor)
  • SQL (minor)
Applications and Tools
  • Unity Game Engine
  • Unreal Game Engine
  • Adobe Photoshop
  • Adobe Flash
  • Version Control (GIT)
  • SSMS (SQL Server)
  • Ableton Live (audio)
  • Audacity (audio)