Press & Mentions
Worlds & Their Builders
An interview with Owen Kettilson about some of my shortform games. Really appreciate the feature and all the effort that went into the post. Features my thoughts on game development from around early 2017 and me rambling about design goals. Might not all still be relevant now but it's an interesting read.
Read the interview
VIDEOGAME TURNS JOB SEEKING INTO WHAT IT REALLY IS: PATTERN MATCHING
I was featured in Kill Screen for my entry to itch.io's "A Game By It's Cover" game jam. Maddi Chilton's article describes that my game, Full Time Job "takes the mind-numbing task of job seeking and dilutes it to the minuscule elements of randomness and imperceptible difference that makes actual job hunting so stressful." Read the article
Marlowe's Path was featured in Rock Paper Shotgun's Free Loaders article along with some other really awesome entries from the Fermi Paradox jam. Super proud to have been highlighted alongside so many other talented devs.
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Marlowe's Path was featured in PC Gamer's weekly free game roundup post. "This not only looks fab, it also offers a new perspective on space—rarely do you play as a bit of machinery". Note, because of the way these articles are structured I can't link directly to the game. The page number it's on changes with every new entry, so it is likely on an older page.
Check it out here
Vendreditch Game of the Week
Full Time Job was selected for the 'Vendreditch Game of the Week' blog post, run by Owen Ketillson @OwenKetillson. It's described as "a really great visualization of a job search. Much like a job hunt, Full Time Job is esoteric in how it presents the player’s goal."
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