The video above is from a post-jam version from the Game Makers Toolkit Jam. The gameplay was a sorta modified version of "Snake", where you leave a trail of oil that you can ignite by dashing. Power-ups summon blocky stompy boys that try to put out the fires you start in a level.
Probably the most interesting thing about this game was the camera system I developed for it. It tries to automatically keep important objects framed based on weighted priority values. Video demo below.
Music and sfx by Alex Haduch
This is the actual 48 hour game jam submission for the GMTK jam.