Commercial VR baseball game. Made in Unity.
I'm working on the sfx/music (ongoing). First-person melee combat action game. Destroy the primevals, survive the onslaught.
Commercial animations I assisted on at Moondog Animation.
A collection of short scenes and sequences made in Unity. Mostly non-interactive explorations of visual concepts
A demo of live procedural audio being played from inside Unity with Csound.
Navigate the stars with your partner. Fermi Paradox Jam game.
A procedural level generator. Created with Unity 3D.
A game about job seeking and pattern recognition. Created for itch.io's "A Game By It's Cover 2016" game jam.
Shortform horror suspense game created for Ludum Dare 37 in 72 hours.
Originally a 42 hour jam game, with some work done to it post-jam.
All the older prototypes and projects that collect digital dust. An exercise in preserving and celebrating how I've changed as a developer over time. Contains everything that doesn't quite fit on the main page. Not everything may still be functional, please let me know if there's something down that you want to check out.